
Next comes dust effects and finally, we’ll work on getting a realistic variation in bumpiness. First basic materials will be applied, then we’ll apply all of the decals, including any lettering.

Starting with a blank white prop, he will explore how to texture an entire item to make it look used and second hand. He will demystify the application of lettering, graphic decals, height painting and the ‘intelligent self placing’ materials. He’ll show you one or more recommended approaches and workflows to quickly reach your goals.

Join Martin Gehrke in this tutorial set to help you achieve your objectives with texturing. Have you struggled to complete your model with realistic and head-turning textures?Īre you still struggling to find a complete and ordered workflow for getting that “used and worn” textured look for your project?
